Maniac Mansion is one of those games that it's repetitive "music" is still following me in everything that I am doing. A game developed by Lucas Arts and the creator of the Monkey Island games, Ron Gilbert in 1997, an adventure game that let you control many different characters and gave you a sence of actualy sneaking around in a mantion you were not supposed to be at.
The story of the game was very simple, Dave's girlfriend Sandy has been kidnapped by a mad scientist who is pretty obviously leaving in a scary mansion.What is cool about this game is that you dont control only Dave but in addition you can select to play us any 2 other of his 6 friends that want to help him rescue his girlfriend. Any one of his friends has his own set of skills that influenced the flow of the game (similar with what Ron Gilbert tried to do with "The Cave" which in my opinion did not come out as good as many Maniac Mansion fans where hoping).
Fun Facts
The story of the game was very simple, Dave's girlfriend Sandy has been kidnapped by a mad scientist who is pretty obviously leaving in a scary mansion.What is cool about this game is that you dont control only Dave but in addition you can select to play us any 2 other of his 6 friends that want to help him rescue his girlfriend. Any one of his friends has his own set of skills that influenced the flow of the game (similar with what Ron Gilbert tried to do with "The Cave" which in my opinion did not come out as good as many Maniac Mansion fans where hoping).
Fun Facts
- The legendary SCUMM engine was created for Maniac Mansion and was later used on many of the company's signature "Adventure Games"
- A version of Maniac Mansion was ported to NES but with some changes as Nintendo considered some of the content of the game to not be suitable for children
- There was a Canadian Series inspired by the Maniac Mansion called... "Maniac Mansion"
- You can play "Maniac Mansion" inside "The Day of the tentacle" on an in-game computer